All Videos Tagged realtime (dance-tech) - dance-tech 2025-01-15T10:00:21Z https://dancetech.ning.com/video/video/listTagged?tag=realtime&rss=yes&xn_auth=no Wu Kingdom HelV Relics Museum Implementation tag:dancetech.ning.com,2014-06-22:1462368:Video:214467 2014-06-22T16:26:14.489Z colorsound https://dancetech.ning.com/profile/colorsound <a href="https://dancetech.ning.com/video/wu-kingdom-helv-relics-museum-implementation"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2177795264?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>Hello Dance-tech collegues ,here i share a projecct developed by <a href="http://tamschick.com/">http://tamschick.com/</a> where i worked as System and interaction programmer.<br></br> hope you like and find interesting as there is lots of action from body movement same techniques could be apply to dance.<br></br> <br></br> kind regards.<br></br> Abraham…<br></br> <a href="https://dancetech.ning.com/video/wu-kingdom-helv-relics-museum-implementation"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2177795264?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Hello Dance-tech collegues ,here i share a projecct developed by <a href="http://tamschick.com/">http://tamschick.com/</a> where i worked as System and interaction programmer.<br /> hope you like and find interesting as there is lots of action from body movement same techniques could be apply to dance.<br /> <br /> kind regards.<br /> Abraham<br /> <br /> ----------<br /> <br /> This is a clip while implementing in place and first shows of the project.<br /> <br /> Visitors are immersed in a 15-minute story about the rise of the Kingdom of Wu during the Spring and Autumn Period between 514–496 BC. We created a unique visual style as a mix of cinematic martial arts scenes shot in Shanghai combined with paint-style animations.<br /> <br /> The linear storytelling is enhanced with interactive elements that reinforce the visitors’ feeling of being transported back in time, away to king HelV’s coming into power, his fight for hegemony, the victory at the battle of Boju and other great legends of that period.<br /> <br /> For more info and Official project link : <a href="http://tamschick.com/project/wuxi/?lang=en">http://tamschick.com/project/wuxi/?lang=en</a><br /> Official Video : <a href="http://vimeo.com/97433364">http://vimeo.com/97433364</a><br /> <br /> Client<br /> Wu Kingdom HelV Relics Museum Wuxi/ Peoples Republic of China<br /> <br /> Lead Agency<br /> General de Producciones y Diseño, S.A. (GPD)<br /> <br /> Lead Project Management GPD<br /> Eric Teunis<br /> <br /> Idea &amp; Concept<br /> Boris Micka<br /> Marc Tamschick<br /> <br /> Direction &amp; creative direction<br /> Marc Tamschick<br /> <br /> TAMSCHICK MEDIA+SPACE GmbH<br /> <br /> Tasks<br /> Overall Management, Planning &amp; Production of the Spatial Media Design, Conception, Story Development, Creative Direction, Direction, Art Direction, Production of Shooting, Motion Design, Animation, Postproduction, VVVV programming, Music composition and Sound Design, Implementation<br /> <br /> Project Management<br /> Nina Hüskes (Claudia Baumgartner)<br /> <br /> Production Management<br /> Tobias Ziegler (Steffen Armbruster)<br /> <br /> Sound-Design, Composition<br /> Stefan Will, Sebastian Zenke, Niko Grunert<br /> BLUWI Music and Sounddesign GbR<br /> <br /> Interactive Sound programming<br /> Daniel Plewe &amp; Stefan Will<br /> BLUWI Music and Sounddesign GbR<br /> <br /> vvvv system programming :<br /> Julien Vulliet<br /> Abraham Manzanares<br /> <br /> Media Technology / Hardware<br /> Kraftwerk Living Technologies &amp; Brainsalt Media<br /> 22 WUXGA projectors, 14 IR cameras, 36 synchronized computers, 34 audio channels<br /> <br /> Floor: with projection and interactive video &amp; audio, size approx. 400sqm, resolution 3600x8500 pixels<br /> <br /> Wall: projected &amp; interactive, size approx. 240sqm, resolution: 1900x8500pixel<br /> <br /> Program Runtime: 15min EVA no es Virtual ni Analogica tag:dancetech.ning.com,2010-09-02:1462368:Video:86363 2010-09-02T20:33:42.569Z lot https://dancetech.ning.com/profile/lot <a href="https://dancetech.ning.com/video/eva-no-es-virtual-ni-analogica"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2177760825?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>EVA no es Virtual ni Analógica<br></br> <br></br> A body-performance in a mixed reality environment with realtime computer graphics.<br></br> <br></br> Build in Processing &amp; P4VJ, a customize VJ software for processing.<br></br> <br></br> by Lot… <a href="https://dancetech.ning.com/video/eva-no-es-virtual-ni-analogica"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2177760825?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />EVA no es Virtual ni Analógica<br /> <br /> A body-performance in a mixed reality environment with realtime computer graphics.<br /> <br /> Build in Processing &amp; P4VJ, a customize VJ software for processing.<br /> <br /> by Lot Amorós R G B - redgreenblue (4'13 outtake from 30' show) tag:dancetech.ning.com,2010-05-29:1462368:Video:72913 2010-05-29T10:53:31.170Z michael douglas hawk https://dancetech.ning.com/profile/michaeldouglashawk <a href="https://dancetech.ning.com/video/r-g-b-redgreenblue-413"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2177757318?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>The RGB contemporary art media performance by ART NOMADS investigates visual processes following live human motion triggering and responding to multiple media input (&gt;visual and audio).<br></br> <br></br> RGB attempts an artistic examination of this dialogue by a sequential implementation of components of opposing qualities: physical motion, digital media current; natural and synthetic… <a href="https://dancetech.ning.com/video/r-g-b-redgreenblue-413"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2177757318?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />The RGB contemporary art media performance by ART NOMADS investigates visual processes following live human motion triggering and responding to multiple media input (&gt;visual and audio).<br /> <br /> RGB attempts an artistic examination of this dialogue by a sequential implementation of components of opposing qualities: physical motion, digital media current; natural and synthetic soundscapes - as metaphors of elementary energies found in nature and science,<br /> visualized the red, green and blue color space.<br /> <br /> We let realtime technology take a dancer's movements into a digital system; there, she's shaping elements of nature and civilisation, appearing as a projection.<br /> <br /> Two searate spaces are involved: one in which the dancer is performing her choreographies in front of a lit up wall - to be captured live; in a second room, the movements are mirrored and computed into realtime, motion art video streams, projected onto that opposite side.<br /> <br /> The audience is invited to nomadize between the two spaces; in one, viewing the dancer as a 'natural source'. In the other, looking into a virtual RGB space, influenced by the dancer's movement.<br /> <br /> artists<br /> live choreographies by Eve Neeracher /<br /> Christiane Meyer<br /> live audioscore by Andres Jankowski<br /> concept and live vision by Michael Douglas Hawk<br /> <br /> contact /bookings: artnomads@michaeldouglashawk.com Combat de Gueule tag:dancetech.ning.com,2009-11-14:1462368:Video:52347 2009-11-14T10:15:44.363Z David Olivari https://dancetech.ning.com/profile/DavidOlivari <a href="https://dancetech.ning.com/video/combat-de-gueule"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2177747300?profile=original&amp;width=240&amp;height=144" width="240" height="144" alt="Thumbnail" /><br /> </a><br />Fixed position shooting of our live realtime performance with Karl Paquemar <a href="https://dancetech.ning.com/video/combat-de-gueule"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2177747300?profile=original&amp;width=240&amp;height=144" width="240" height="144" alt="Thumbnail" /><br /> </a><br />Fixed position shooting of our live realtime performance with Karl Paquemar