Are SecondLife Avatars, 3D Animations and Motion Capture Ready for Dancers?

Here's a post I wrote this morning in my Kinetic Interface blog. I look forward to comments, especially from those who have worked with motion capture and 3D animation.

Summary: There are a number of efforts underway to make the 3D animated human form more lifelike. These developments are taking place both in virtual worlds such as SecondLife and with 3D animations initiated through motion capture systems. The end result will be the creation of personally-identifiable animations that move and act as their real-world counterparts.

These advances in 3D animation coupled with improved and less expensive capture technologies and animation software will, I believe, lead to large numbers of dancers experimenting with virtual worlds and different approaches to creating more realistic animations. Quality dance animations offer new avenues for creativity, marketing, studying choreography, revenue generation and the re-staging historical dance works. But the question remains how long it will take before the tools and software will be realistically ready for the dance community.

In this post, I cover:

* The Avatar Puppeteering project from Second Life
* Hands Free 3D's movement-based approach for controlling avatars
* The Laban Motion Capture Project at NYU
* The PhaseSpace active marker optical motional capture system
* Facial capture from Mova

[Read post...]

Views: 183

Comment

You need to be a member of dance-tech to add comments!

Join dance-tech

Humans exploring collaboration, coops, hybrid art, dance, embodiment, cognition, tech-science, networks, post-humanism and culture.

welcome to UNSTABLELANDSCAPE

WE LIVE WITHIN AN UNSTABLE LANDSCAPE

This is a social networking website connecting people concerned about innovation and experimentation on art, dance, embodiment, cognition, science, networks, post-humanism, media and the unstable landscape of contemporary culture and life.

We are in a transitional phase and refocusing the network with a broader interdisciplinary framework. It will reflect a contemporary  community interacting and embedded  unstablelandscape.

This network is maintained and administrated by Marlon Barrios Solano as an independent art/curatorial/social innovation project.

You can donate to support my work here:

WOULD YOU LIKE MAKE A ONE TIME DONATION?


Support  making a single donation of any amount.
Thank you!

Contact:

marlon@dance-tech.net

for more information

We are creating an alternative cryptoeconomy:

MotionDAO is supported in part by the Near CreativeDAO Guilds

Get your Near Wallet and be part of the MotionDAO

YOU MAY DONATE NEAR HERE using your NEARWALLET

MotionDAO wallet address:

motiondao.sputnik-dao.near

Dance-tech.net was generously supported  from January 2017 to January 2020 by:

 Motion Bank/Choreographic Coding Labs (Frankfurt)

 

You must SIGN-UP to interact with dance-tech.net members enjoy the social networking features.

The use of dance-tech.net and dance-tech.tv is FREE

Creative Commons License
All content uploaded @
http://www.dance-tech.net
is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

MEMBERS ARE RESPONSIBLE ABOUT RESPECTING THE LICENSES OF THEIR UPLOADED CONTENT.

LICENSE YOU CONTENT
LEARN MORE ABOUT CREATIVE COMMONS

 

watch dance-tech.tv

Promote events here!!


© 2024   Created by Marlon Barrios Solano.   Powered by

Badges  |  Report an Issue  |  Privacy Policy  |  Terms of Service