PLAY PLEASE!

Interactive Musical Atelier
credits
direction Davide Venturini e Francesco Gandi
dance Anna Balducci and Valentina Caini
interactive project and digital design Elsa Mersi
sound design Spartaco Cortesi
computer engineering Rossano Monti
light consolle Alberto Martino
costumes Fiamma Ciotti Farulli
props Livia Cortesi

organization Valentina Martini, Valeria Castellaneta, Francesca Murador





con il sostegno del
"Ministero per i Beni e le Attività Culturali Dipartimento dello Spettacolo"
e "Regione Toscana – le arti dello spettacolo e le giovani generazioni”

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Comment by Compagnia TPO on November 30, 2010 at 5:54am
Imagine we are inside a big musical instrument, and imagine that as we move we can create music and drawings with the simplicity of a game … Indeed, as we know, we can play a game, but we can also play an instrument or a part in a performance. First of all, ‘play’ means ‘having fun’; and as we have fun, the big instrument we are in becomes a musical atelier, where children are invited to participate and ‘experiment’ their own gestures as a form of composition, a creative exercise for a collective musical score.

“PLAY PLEASE!”, devised by TPO company, is an itinerary of musical stations created by light; it seems like there is only light where we move, but this light is sensitive, thanks to sensors which, like the strings of an imperceptible guitar, transform our movements into sounds and images. In this show we play sounds and we draw with light, as well as with luminescent ropes and other ‘toy-props’, and more simply with our hands or our whole body, in a particular environment whose aesthetics is conceived to set in motion the curiosity of children and adults to explore, play and create.

Prelude:
The thread running through this ‘atelier of luminous sounds’ is a refrain constantly taken up through the theatrical action that is divided into four parts, each part representing the four phases of a composition that will be completed by the end of the game.

First part: Percussions
Impulsive, rhythmic sounds are the first point of entry to the world of music, the simplest and most intuitive way of communicating with the body in a game of association between gestures and musical tones. It is a tempo that stimulates a jump, a spin or a dance.

Second part: Mood
Music starts from an atmosphere, a ‘mood’, a state of mind and here we explore a playful and relaxed mood, so that a song is enough to create a dream of being a cat playing with a ball of thread, a long rope rolling and unrolling, a sound wave washing over us, involving us.

Third part: Melody
The meeting point between sound and rhythm is melody, and for this let’s follow the early morning songs of birds in a garden: all together, with no rehearsals or special arrangements, they are always composing.

Four part: Voice
And now a microphone! it is an instrument and we play it with our voice; words come out, sometimes they go their own way, other times they come together and rhyme as well. Now we can sing, we can play; let’s all stand up, our song is ready:’Play Please!’

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