art | embodiment | cognition | networks | post-humanism | crypto
who are we:
prints of pictures.
I am hot for...
Systems
Botom-up architectures
Interactive
Interface
System elements:
Control
Autonomy
Agency
Influenced by computers:
Trisha Brown Accumulation
Elizabeth Streb
Merce Cunningham
Interactive performance:
Troika Ranch
Palindrome
David Rocheby
Myriam Gourfink
Frieder Weiss
Gideon Obarzanek
Johanna Roggan
Sonia Cileri
Andrew Schnider
Motion Capture:
Bill T jones
Merce Cunningham/Biped
Robotics:
stelarc
Marceli Antunez-Roca
Fast cheap and out of control
Instructional or educational:
Synchronous Objects
Emio Greco | PC
Wayne Mc Gregor CLA
Urban performance/Locative:
Blast Theory/ Can you see me now/Rider Spoke
Improv Everywhere
Augmented reality
and QR codes:
Virtual Environments
Multi user
Second Life
Internet narratives
Josh Harris
Jonathan Harris
Arts and Social Media:
Ashley Friend
Project 52 cedar Lake
Twitter Choreography
Clyntemnestra Project
Open Source choreography:
The Bazar and the catedral
Loops
Merce Cunningham
Everybody tool box
Telematics:
Isabelle chiniere
Amorphy/Welcome to Walhala
Copie cole?Mali
Organizations:
Dance DigitalUK
STEIM
V2
The Waag Society
Empac
Events:
Ars Electronica, Linz, Austria
ISEA Inter Society for Electronic Arts
Concepts:
web 2.0
RSS feds
Open source
IPA
Creative commons
Public domain
Internet archives
Researchers:
Johannes Birringer
Scott delaHunta
Chris Sigler
Platforms:
you tube
Twitter
delicious
flickr
Comunities of practice:
dance-tech.net
movimiento.org
contemporary performance
SAAS
wordpress
Ning
Google apps
wiki
Technologies:
Software
Isadora
Maxmspjitter
PD Pure data
VVVV
Processing
Open Frameworks
Eyes web
EyeCon
Cyclops
Physical computing:
arduino
miditron
Special Camera:
kinect
Wii
APPS
camera
video looper
madpad
trope
react table
-scores:
what is a score?
Maps
Oblique strategies
Forsythe Technologies
Synchronous objects
Everybody's toolbox
Whatever toolbox
I feel fine
You tube video remebodiment
Create pdfs:
from book
and
Everybody's toolbox
re-engineering education
____________________
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Humans exploring collaboration, coops, hybrid art, dance, embodiment, cognition, tech-science, networks, post-humanism and culture.
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