art | embodiment | cognition | networks | post-humanism | crypto
Time: November 2, 2008 at 3:30pm
Location: Lx Factory
Street: Rua Rodrigues Faria, 103, Portugal
City/Town: Alcântara, Lisboa
Website or Map: http://slurl.com/secondlife/K…
Event Type: Performance, and, Participatory, Game, Environment
Organized By: isabel valverde
Latest Activity: Dec 27, 2015
vimos convidar-vos para comparecerem física ou virtualmente (avatar) em
We come to invite you to come physically or virtually (avatar) physical to
REAIS JOGOS VIRTUAIS / REAL VIRTUAL GAMES
ambiente de jogo expandido e performance de realidades hibridas
mixed realities transdisciplinary performance environment
3D Game Environment / Ambiente Jogo 3D
data / date: novembro 1 & 2, 2008
hora / time: 15.30h às 19h
Performance
data / date: nov. 1 & 2, 2008
hora / time: nov. 1, 21.30h
nov. 2, 19.30h, 21.30h
(European time)
Doação / Donation: 3 E
Bilhetes na entrada / Tickets at the door
local físico / physical location: Lx Factory, Alcantâra, Lisboa, Portugal
local virtual/ virtual location: Second Life
http://slurl.com/secondlife/Kowhai/232/108/670/?title=3D%20Game%20Environment%20/%20Ambiente%20Jogo%203D)
Festival Temps D' Images
Blog: http://reaisjogosvirtuais.blogspot.com
Real Virtual Games (RVG) is a co-autored transdisciplinary project. An alternative hybrid embodied architecture for live and avatar inhabitants, RVG questions the immersive interfaces of videogames and social places (Second Life), in its deployment of handicapted (dis)embodiments. Through constructive deconstruction, we engage in interfacing situations, experimenting other applications for commercial apparatuses, altering and estranging what has became too familiar embodiments. experiencing anemerging posthumanity corporeality concerned with the subjective, collective hybrid and mutable posthuman realities within the globalized virtuality of our contemporary still Cartesian bio-information condition.
Departing from a dislocation of the virtual into the physical, and vices versa, this project is situated in the reflection about the challenges to embodiment posed by increasingly immersive interfaces, as is the massive adoption of virtual sites and bodies for RT communicative models. Through constant intertwining of dimensions of experience, RVG advances in the virtualization of physicality (space and bodies) and the embodying of virtuality, where corporeal and virtual are interconstitutive aspects of the hybrid realities created and perceived.
Parallel RT interactions are developed towards situating the performative action in associations with real-simulated virtual immersive environments. These interactions are complex, allowing multiple readings of various interfacings at play. Through a practice-based exploration of posthuman corporealities where technologies of virtuality and materiality become fully impregnated in our ways of behaving, relating and communicating, we aim towards a conscious and transforming creative familiarization with the very technologies, aware of their reductive and expansive effects to our physicality, modes of perception and reasoning capacities. RVG includes practices of appropriation of VR on-line environments and virtual beings along with physical world artifacts. Provoking momentary disorientations, these help regaining a renewed embodied awareness that includes the confluence of physical-virtual entities towards an emerging posthuman subjectivity.
The processing of bodily movements nourishes the interlinking of materials and artistic disciplines to reveal an organicity of the mediated elements. Emphasizing the deployment of choreographic process and of audio and visual representations/depictions of the spatial and temporal experience in/between realities.
Humans exploring collaboration, coops, hybrid art, dance, embodiment, cognition, tech-science, networks, post-humanism and culture.
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